Most modern console games and arcade games are designed so that they can be played by a single player; although 💋 many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually 💋 require more than one player for the game to be played. The Unreal Tournament series is one example of such.[2]

The 💋 earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to be 💋 played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] and 💋 Space Invaders (1978).

While a multi-player game relies upon human-human interaction for its conflict, and often for its sense of camaraderie, 💋 a single-player game must build these things artificially. As such, single-player games require deeper characterisation of their non-player characters in 💋 order to create connections between the player and the sympathetic characters and to develop deeper antipathy towards the game's antagonists. 💋 This is typically true of role-playing games (RPGs), such as Dragon Quest and the Final Fantasy, which are primarily character-driven 💋 and have a different setting.

These game elements are not firm, fixed rules; single-player puzzle games such as Tetris or racing 💋 games focus squarely on gameplay.