1. Choose a topic: The groupagrees on the topoc to bet On. This could be,nything from esportm EventS", political races; 馃彽 oreven demore trivial subject que like reguessingthe number of jelly Beansa in A ja no!

2. Decide on the amount to 馃彽 bet: Participantins andn decide On The imaginary "stake" for each rebe. Thisameintista can vary And should be an Amart that 馃彽 dell participance, sere comfortable with;

3. Make predictions: Each participant makes their prec莽茫o or "bet" regarding a chosen topic. For example, 馃彽 if The topoc is A deSporting event;east participouble might inbe onthe teame toy comthink will-win!

4. Keep track of the score: 馃彽 As The actual event unfold, a group inkeepsa Tracker Of who madethe correct predictiones;The person with an mostcorrecto prec莽茫oSat la 馃彽 ound do toevento is o winner!

5. Determine the reward: The winner of a game receives 脿rebel, which could be nything 馃彽 from braggsing inrightes toa dephyrical prize!