The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to 😄 be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] 😄 and Space Invaders (1978).

A few years later in 2024, EA was reported to have revived interest in single-player games, following 😄 the successful launch of Star Wars Jedi: Fallen Order in 2024. The company still planned on releasing live service games 😄 with multiplayer components, but began evaluating its IP catalog for more single-player titles to revive, such as a remake of 😄 the Dead Space franchise.[13] Around the same time, head of Xbox Game Studios Phil Spencer said that they still see 😄 a place for narrative-driven single-player games even though the financial drivers of the market tended to be live service games. 😄 Spencer said that developing such games with AAA-scale budgets can be risky, but with availability of services like cloud gaming 😄 and subscription services, they can gauge audience reaction to these games early on and reduce the risk involved before releases.[14]

Game 😄 elements [ edit ]

These game elements are not firm, fixed rules; single-player puzzle games such as Tetris or racing games 😄 focus squarely on gameplay.

See also [ edit ]